2023 - 2025
I owned multiple aspects of development - mainly focusing on gameplay direction, improving legacy codebase and improving user and developer experiences. My contributions also include various visual enhancements to both 3D and user interface elements. Additionally, I led development of monetization strategies, analytics and LiveOps features. My work significantly improved player experience, positively impacting relevant KPIs and user satisfaction.
Technical Details:
- Built using Unity 6, previously 2022 and 2021.
- URP with Baked GI and custom optimized shaders.
- Advanced cloth and character creation.
- LiveOps features via Azure PlayFab and Firebase.
- Analytics and crash monitoring via Firebase.
- Localization and MVP based UGUI User Interface.
- Dependency injection via Zenject.
- Various libraries such as UniTask, MessagePipe, etc.
- TeamCity & Fastlane for automated iOS releases.